Additionally, the mace is slightly less accurate than the Dragon Scimitar when paired with one of the various, This is tied for the best training weapon for all attack styles at level 60 with the Viggora's Chainmace. Decent combat, 46 thieving if fighting in, Food. However, it is significantly more expensive than other weapons at this level. Until then, the second best option for free-to-play ironmen to effectively train melee combat is rune sword, which can be bought from the Champions' Guild. Defence is also preferred to be at that level, but is not always required. Strength levels higher than 99 are strength boosts from the use of beer or strength potion. Level 42 hobgoblins have high HP of 49 but they are stronger than their level 28 counterparts and are recommended to be fought at 40+ melee levels. This weapon has the highest strength bonus in the game for a single handed weapon. Your prayer will gradually be restored in the Demonic Ruins. Food if you try this from level 3. Teleport is needed if you need to quickly leave the area if not near a staircase/ladder. High HP (23 HP for 92 melee xp per kill), low defence, and they deal little damage. Monster vulnerability may cause certain weapons to perform better than their stats suggest. Your best weapon and armour. See the Waterfall Quest guide for more information on how to complete this quest. at least 5 quests that Nightmare Zone supports. If charged, an additional 50% melee accuracy and damage boost is applied when attacking any NPC in the Wilderness, making this weapon often better than every other weapon as the fastest way to train if done in the wilderness. Bandos tassets, Obsidian platelegs and Fremennik kilt are the only leg slot wearable which increase attack effectiveness. If the player cannot use all five items, they should not be using the Toktz-xil-ak. It is both weaker and more expensive than the. As noted above, players with 60 Defence without access to defenders should be using the Toktz-ket-xil. High-level combat. When fighting dragons, a Dragonfire shield is the best melee offhand item due to its ability to block dragonfire while having high strength and defence bonuses. The weapons listed here with level requirements of less than 70 Attack will include the Dragon defender bonuses instead of the Avernic one, while weapons with a requirement of less than 60 will not include the bonuses of a defender, as it is unlikely that someone using one of these low level weapons would have access to one due to the 130 Attack+Strength requirement. Players must keep their health above 60 to avoid dying to a ranged attack and melee attack combo, Rune dragons can heal themselves with their unblockable special attack. A decent alternate monster of training your melee combat skills and profiting when hill giants are overcrowded. Only ever bring three valuable items in the wilderness: a weapon, a, Some common slayer tasks cannot be killed with melee, such as. If the player has not accumulated enough points to block those tasks yet they may be stuck training slowly for a while, The player is constantly in danger of being killed by another player, especially in greater than level 30 Wilderness. So naturally I wanted to see how it would be as a melee training weapon, and I took it to the maniacal monkeys to give it a shot! : Always I hope you guys have a wonderful day!If there is anything you think I could improve upon make sure to let me know about it down in a commentAnd as always keep up to date by subscribing to my channelOutro song : Sleepyhead - Passionpit Completing the Waterfall Quest at level 1 attack and strength will instantly bring the player to level 30 in each. Items will be listed in order of how much they increase general melee damage per second. However, they are not as good as the other methods. Players may need super combat and prayer potions for the first few games as they have no points. Created by combining an Abyssal whip with a Kraken tentacle. Less defence than ogresses as a good alternative for more experience points but profits less. No competition from other players; Nightmare Zone is instanced and deaths are safe - you will not lose any items upon death/leaving apart from dropped items in the arena. Strength can be trained without training Hitpoints with, Another way to train Strength without gaining Hitpoints XP is by operating the, When fighting dangerous monsters it is suggested to bring a, Depending on your stats, for monsters with low defence, an. A long death animation before dropping bones. They have decent profitable drops for lower-level players as they very commonly drop, They drop similar runes as hill giants do (except for. The Ardougne cloak also provides stab accuracy bonus and moderate prayer bonus. To further increase damage per second, there are three free-to-play neck slot items that can provide attack and/or strength bonuses including amulet of accuracy, amulet of power, and amulet of strength. Rune swords provide the second best melee damage per second in free-to-play. However, the set has below-average defence and does not allow the use of a Slayer helmet. Wearing a full set of Dharok the Wretched's equipment gives the set effect of increasing the player's damage the lower their remaining hitpoints are. Traveling through Vault of War (level 1) once. It is usually better to train with crabs, Slayer, or the Nightmare Zone and do something else to make money for overall more efficient play. A viable alternate training weapon before being able to use the, This weapon is decent at 50 Attack, but worse than the. IMPORTANT: The "Uncharged" Dragonfire shield has about 1/3 the defensive characteristics of the charged shield. These enemies are tougher and stronger than moss giants, thus, they are usually inferior to them for experience. Players with high defence can easily sustain their health with Guthan's equipment, a, Most of its drops are noted or are alchable, meaning the player can stay indefinitely without needing to bank, Easy to kill without paying attention with the Gargoyle smasher slayer perk, Above-average defence for their level, will give less xp/hr than other options, No rare valuable drops, just consistently good drops, They can deal heavy damage to low-level players, Revenants have one of the most generous drop tables in the game, with valuable rare items and consistently good drops, Players only need to get a few drops for a trip to be worth doing, meaning the occasional death isn't much of a setback, Other than being a high level, there are very few requirements, Highly crowded with other players who will either steal your monsters or kill you, especially if you are a low level, The whole area is multicombat, meaning a group can single you out and kill you without any chance of you escaping, The chat announces if you get a good drop, making you an immediate target for other players, Players cannot teleport out except in the south-most part of the Revenant section of the caves, The frequent time spent banking and dying will prevent the player from getting good melee xp, Rune dragons are the most profitable non-boss monster a high level player can kill for profit with melee while not paying too much attention, Has a chance of dropping several valuable rare items including the, Requires very expensive gear and completion of, The dragons deal heavy damage even with max stats and the best items in the game. By Combat Level 107, zombies in the Stronghold of Security are no longer aggressive. Many Slayer spots can often be crowded. Unattended players could still possibly die before aggression ends. They can be a bit rough and tough against lower levels, especially the Level 42 hobgoblins. 15 HP (60xp) per kill plus more xp per kill if they heal themselves for 2 HP. Armour and food for low levels. Always aggressive towards players of all levels, making this a great afk training method at any level. Not many quests help navigate the wilderness.