Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem, Seeker of Darkness Enemy Cards, as their original effects were only usable in Link Mode, which was removed from the game. Boosts power with every strike with an attack card. ". It's a hard attack to dodge so try to card break it instead. To dodge it get off the platform in front of him. He'll jump in the air then stomp down on the ground. She'll call down 2 bolts of lightning. Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Most bosses also relinquish their enemy card when they are defeated for the final time. "All things begin in darkness, and all so end. She'll call down 5 bolts of lightning. She'll blow fire at you and it will stay on the ground for a while. To dodge it just keep rolling until it over. To dodge it roll away from where you were standing and keep rolling until it over. To dodge it roll away from where you were standing. He'll jump in the air and stab his sword in the ground. Deals more damage when striking enemies from behind. How do I beat Vexen after completing floor 10. Always card break them. He'll slam his tentacles on the platform in front of him. To dodge it get off the platform in front of him. It's a hard attack to dodge so try to card break it instead. The clones vanish and he'll try and grab you, if he gets you he'll start draining you hp. To dodge it just keep rolling until it over. -- Egobuff. He'll make 3 bubbles that can trap you. This guide is basically a compilation of hints, tips and tricks about hunting Heartless for their Enemy Cards, which is easily the hardest thing to do in this game. Stops enemies from breaking attack cards you use. This is a guide to getting the platinum for KINGDOM HEARTS Re:Chain of Memories. He'll fire a cross shaped energy slash at you. Instead use Maleficent + normal attacks and if you get Dark mode just keep attacking him until you win. There is no Mickey / Gimmick card in this battle that you can use. Conceal your stocked cards from opponents. To dodge it roll away from where you were standing. He'll shoot energy disk at you. Each type of Heartless encountered in the game has its own enemy card, which Sora has a chance of obtaining from the last Heartless to be slain in a battle. None of them are needed for this fight, but if you use one that's fine. To dodge it jump right after he winds up for the slam. To dodge it roll right before he throw it. You should obtain one when you break one of his cards. To dodge it roll away from him. To dodge it roll away from him. It's a hard attack to dodge so try to card break it instead. fight. He'll spin his whole body around the area like a top: To dodge it keep rolling away from him. Nothing happens if your opponent has no enemy card in play. If his not stunned he will swipe at you when the gate is down. He'll slam the ground and make a shockwave. To dodge it just keep rolling until it over. Slightly extends the range of attack cards. To dodge it roll away from him. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances. He'll shoot 3 energy blast from his heart hole. Doubles the damage dealt by an attack card. To dodge it just keep rolling until it over. Her tentacles will swipe it you. He'll fly across the area about 7 times then stab his sword in the ground and make about 5 pillars of light shoot from the ground. To dodge it move away of him when his tentacles move. Although Riku cannot modify his deck, most decks he is given include an enemy card based on a Heartless native to that floor's world. As you can see, almost every boss can be beaten without much trouble. It will remove the acid for a few seconds. Magical attacks do normal damage. He'll jump in the air ,stab his scythe in the ground and make a shockwave. To dodge it roll away from where you were standing. To dodge it just keep rolling until it over. To dodge it just keep rolling until it over. It's a hard attack to dodge so try to card break it instead. Her tentacles will slam the ground. Causes attacks to confuse enemy at a certain rate. Enemy cards are available in both Sora's Tale and Reverse/Rebirth. © 2020 GAMESPOT, A RED VENTURES COMPANY. i thought it was like a summon, and the heartless or bad guy actually popped up to help you fight. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical … He'll teleport about 3 times and try to slash at you. To dodge it just keep rolling until it over. To dodge it roll away from where you were standing. He'll pick up a ball of lava and throw it at you. While Riku may be limited to only one type of attack card, he does have the ability to level up his attack power (AP) at certain levels instead. Increases the strength of fire-based abilities. I paid close attention to the tutorial, and still I had to ask this same question. Reverses the values of all cards. Each successful duel will take around 1 and a half bars of HP from Lexaeus. Stops the reload counter from counting reloads. Decreases value of the enemy's card when your card is broken. Boosts the power of attack cards when low on HP (when the gauge is flashing red). Breaks enemy's card no matter what the value. Your deck kind of sucks in Traverse Town so don't use Sleights on him. It's a hard attack to dodge so try to card break it instead. He'll do a powerful 3-hit combo. He'll try to Freeze you in one spot. Questions like this make me wonder why instruction booklets/tutorials are added to a game. To dodge it roll away from where you were standing. To dodge it roll right before he throw it and keep rolling until it hit the ground. To dodge it roll right before he throw it. The best item cards even reset the reload card's counter back to "1", handy in long boss fights near end-game. To dodge it roll away from where you were standing. The game itself is easy, but the platinum is very time-consuming. The Guardian will throw shockwaves at you. The game itself is still easy and now the platinum is not as time-consuming. When receiving consecutive attacks, guards beyond the second strike. He'll throw 4 gift wrapped bombs at you. He'll throw a ball or two of Firaga at you. It's a hard attack to dodge so try to card break it instead. It's a hard attack to dodge so try to card break it instead. A guide on how to beat the bosses of KINGDOM HEARTS Re:Chain of Memories in the easiest way possible. They can be identified by their blue borders, which they share with Summon Cards . Increases the potency of healing abilities. To dodge it roll away from where you where standing. Every Boss in KINGDOM HEARTS Re:Chain of Memories is supposed to be a challenge in your understanding of the card system. He'll jump to the upper deck and throw explosives barrels at you. It's a hard attack to dodge so try to card break it instead. He'll make a tornado in the center of the area that can steal your card. To dodge it roll away from where you were standing. She'll throw 2 waves of knives at you. She'll cover the whole area with lightning and trap you in it. To dodge it roll away from the first hit of the combo. He'll throw one of his Chakrams and teleport after it. To dodge it roll away from where you were standing. He'll swipe at you with his sticks. To dodge it roll out of the barrel's path. Always card break them. These are the easiest ways I found to beat them, but I'm sure there are strategies even easier than these. Stops enemies from breaking item cards you use. To dodge it get away from the gate. Increases the strength of lightning-based abilities. To dodge it jump right after she winds up for the stomp. Attracts fallen cards and items for easy retrieval. It's a hard attack to dodge so try to card break it instead. Always card break them. Enemy cards appear in Kingdom Hearts Chain of Memories as a type of card … She'll stomp the ground and make a shockwave. To dodge it jump right after she winds up for the stomp. fight. Powers up missile attacks such as Strike Raid and Fire. Makes the first strike as powerful as a combo finish. Her tentacles will swipe it you. In Re:Chain of Memories only, Sora can also use a special version of the … Tentacles of white energy will try to grab you, if they grab you you'll have to card break 6 cards or it's a insta-kill. Keeps cards used in sleights available for reloading. He'll do a 2 hit combo on you that can stun. This is a guide on how to beat every boss in KINGDOM HEARTS Re:Chain of Memories in the easiest way possible on Proud difficulty. To dodge it move away of him when his tentacles move. It's a hard attack to dodge so try to card break it instead. He'll fly around the area and slash at you. While enemy cards are placed in Sora and Riku's decks like the other, immediate-use types of cards, they are kept separate during battle and do not have numbered values. At the start of the battle use stocked cards to break his cards. She'll call down a huge amount of lightning at once. Kingdom Hearts Re:Chain of Memories Trophy Guide. Restores some HP every time you use a friend card. Use stocked cards and sleights twice in a row. It's a hard attack to dodge so try to card break it instead. i was kinda disapointed by the enemy cards. Introduction. Anyway, I hope this guide helps anyone that is stuck on any of the bosses. He'll summon some flower buds that will to shoot lasers at you. To dodge it roll away from where you were standing. Furthermore, Riku is allowed to keep any boss-based enemy cards that he obtains. Linked: Kingdom Hearts Re:Chain of Memories Trophy Guide. To dodge it roll right before he throw it and keep rolling until it hit the ground. He'll summon some Shadow to attack you. To dodge it roll away from the first hit of the combo. To dodge it roll away from him. He'll stand in the center of the area and spin with two fire pillars coming out of his hands. To dodge it roll right before he throw it and keep rolling until it hit the ground. The timing of the roll is right before the pillar would hit you. He'll take a swipe at you and try to knock you into the acid. Activates Aero for a set time, inflicting damage to enemies who touch it. To dodge it jump right after he winds up for the slam. Deflects frontal physical attacks and completely nullifies damage. She'll stomp the ground and make a shockwave. Kingdom Hearts: Chain of Memories is the sequel to the original Kingdom Hearts. ALL RIGHTS RESERVED. This page was last edited on 19 April 2019, at 20:25. It's a hard attack to dodge so try to card break it instead. To dodge it roll away from where you were standing. At the start of the battle use stocked cards to break he's cards until you get Dark mode then use the Jafar card + the Dark Aura Sleight. Every one of them have the same tools as you; they have powerful Sleights that can kill in one shot, most of the time they have better cards than you, and they can all react to things much faster than you can. To dodge it roll away from where you were standing. Nullifies an opponent's enemy card without fail. 1 becomes 9, 2 becomes 8, etc. The seven Magic Cards in the game represent the spells Sora learned in Kingdom Hearts, and are used in much the same manner; though each spell can be upgraded to more … He'll throw his ax at you. To dodge it roll away from where you were standing. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains. Disables use of magic cards to power up summon cards. If you take too much damage from the acid use a Mickey friend card to heal. Nothing happens if your opponent has no enemy card in play. When he become invincible he'll jump and make a explosion. Retains 1 HP after a critical hit, provided you have 2 or more HP left. He'll float in the air and slash at you 3 times, each slash will make a fissure in the ground that will damage you. Stops enemies from breaking Cure abilities you use. He'll walk towards you with fire spewing out of his hands. He'll throw 4 gift wrapped bombs at you. He'll make ice a line of ice that tracks you if it hits you it does a ton of damage. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Automatically reloads cards when they run out.