Incandescent energy is a type of divine energy gained through the Divination skill. Skill boosts from items like pulse cores work, allowing one to craft energy at a lower level than they normally could. The "Profit per conversion" column of this table is calculated by assuming the player would collect 100 energies from corresponding wisp versus 100 energies from a cursed wisp, and then converting them t… All collected memories should be converted into energy. This allows the player to maximise profit potential, with no risk of losing profits. As most players in a PvP situation use area looting to collect drops, the area loot would collect the cursed energy, causing the player picking up the drops with area loot to be teleblocked and have combat restrictions removed. It can be manipulated to create various energies. It scales based on divination level; lowering divination by methods such as God Wars Dungeon cold area will not decrease the convert amount. {"edible":"no","disassembly":"no","stackable":"yes","stacksinbank":"yes","death":"reclaimable","name":"Cursed energy","bankable":"yes","gemw":false,"equipable":"no","members":"no","id":"37941","release_date":"8 August 2016","release_update_post":"Wilderness Improvements & Task Set","lendable":"no","destroy":"Drop","highalch":false,"weight":0,"lowalch":false,"tradeable":"yes","examine":"A chunk of harvested divine energy. Calculates the profits of converting cursed energy to different types. If it is converted to experience without using energy, then the following experience is gained. Make sure whatever you are selling it for is AT LEAST 1.5 times the price of an incandescent energy, and then maybe 50 gp more than that. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them. Cursed energies now convert into other energy types at 100 to 150 per action, rather than 10 to 15. It scales based on divination level; lowering divination by methods such as God Wars Dungeon cold area will not decrease the convert amount. This was changed to 100 on. Free players however, are capped to the same rate as level 5. It may be possible to further increase the profit by selling the cursed energy directly. Enrich wisps give the same amount as normal wisps. That can be used to increase profit by crafting incandescent energy far earlier than usual. Take your favorite fandoms with you and never miss a beat. Upon being harvested, it transforms into a cursed spring, from which cursed memories (occasionally enriched cursed memories) and cursed energy may be gathered. Skill boosts work, allowing one to craft energy at a lower level than they normally could. The "profit per conversion" column of this table is calculated by assuming the player would collect 100 energies from corresponding wisp versus 100 energies from a cursed wisp, and then converting them to corresponding energy. Please add tips to the subpage, rather than the article below. Each harvest of an incandescent wisp yields 24 Divination experience if an enriched incandescent memory is harvested and 12 Divination experience otherwise. When killed by another player, the energies are dropped to the killer as normal. However, carrying cursed energy or memories does not cause any visual change in the character, and other players will not know if someone is carrying them unless they attempt to attack the player. This was changed to 100 on. Cursed energy cannot be traded on the Grand Exchange and has a fixed value of 500 coins. The only exceptions to this are elder and ancestral energy which cannot be created from cursed energy. Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. Cursed energy (and memories) were given several changes on 25 September 2017 to combat botters. https://runescape.fandom.com/wiki/Cursed_energy?oldid=24559360, For the first week of release, cursed energy was transmuted in batches of 10. RuneScape Wiki is a FANDOM Games Community. Free players however, are capped to the same rate as level 5. Cursed energy can be exchanged at a rate of 100:150 for any other kind of divine energy that the player has the Divination level to use, providing 150 experience per batch (1.5 experience per cursed energy). This is the amount of energy obtained when siphoning from a Cursed wisp, converting a Cursed memory, or converting an Enriched cursed memory. Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. This is the amount of energy obtained when siphoning from a Cursed wisp, converting a Cursed memory, or converting an Enriched cursed memory. Cursed energy can be exchanged at a rate of 100:150 for any other kind of divine energy that the player has the Divination level to use, providing 150 experience per batch (1.5 experience per cursed energy). This was quickly hotfixed so that area looting would not pick up cursed energy. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 410 each on the Grand Exchange. Players can now teleport in safe areas outside of the Wilderness while carrying Cursed Energy. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. It can be collected from incandescent wisps, located south of the Poison Waste, at level 95 Divination. Please add tips to the subpage, rather than the article below. Despite the item's examine text, cursed energy only prevents the player from teleporting when in the Wilderness. It can be collected from cursed wisps, located at the Wilderness Volcano. Free players however, are capped to the same rate as level 5. When carrying cursed energy in the Wilderness, players of all levels can attack the carrier regardless if they are in a single or multi-way combat area. The experience and energy obtained from these wisps vary based on the player's level. RuneScape Wiki is a FANDOM Games Community. Cursed energies and memories in a Beast of Burden now block teleportation. As most players in a PvP situation use area looting to collect drops, the area loot would collect the cursed energy, causing the player picking up the drops with area loot to be teleblocked and have combat restrictions removed. This update came with a glitch/bug - players would intentionally drop cursed energy near a pile of other drops. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible. It is advised to bring gear suitable for escaping player killers. This list was created dynamically. It can also be obtained by converting cursed memories and enriched cursed memories: the ratio of memories to energy scales with Divination level. For help, see, For an exhaustive list of all known sources for this item, see. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above. Cursed energies no longer work with area looting. The outfit is always kept on death, even when skulled. Extreme divination potions allow players to do so at as low as level 81 Divination. To get the most out of this method, go to the colony and use the muspah pouch. Creating equipment siphons without slayer rings, Claiming pure essence from Wizard Cromperty, Claiming potato cacti from the Weird Old Man, Making pizza bases in Mess Sergeant Ramsey's shop, https://runescape.fandom.com/wiki/Money_making_guide/Harvesting_cursed_energy?oldid=23001915. Cursed energy is a type of divine energy gathered through the Divination skill. level 2 A chunk of harvested divine energy. Carrying this item will prevent you from teleporting. Cursed energy can only be transmuted in quantities of 100. Enrich wisps give the same amount as normal wisps. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. For the first week of release, cursed energy was transmuted in batches of 10. It can also be obtained by converting cursed memories and enriched cursed memories: the ratio of memories to energy scales with Divination level. Enrich wisps give the same amount as normal wisps. Carrying this item will prevent you from teleporting. Cursed energy can be exchanged at a rate of 100:150 for any other kind of divine energy that the player has the Divination level to use, providing 150 experience per batch (1.5 experience per cursed energy). Other players will still drop any amount of cursed energy they are carrying when killed. Cursed energy (and memories) were given several changes on 25 September 2017 to combat botters. In PvP situations, due to the trade limit, free players who never had membership carrying more than 50 cursed energy will drop 25,000 coins instead when killed. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Take your favorite fandoms with you and never miss a beat. Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. An additional 20% more experience is gained if the player is … However, carrying cursed energy or memories does not cause any visual change in the character, and other players will not know if someone is carrying them unless they attempt to attack the player. Look up the price of incandescent energy. From the RuneScape Wiki, the wiki for all things RuneScape. It can be manipulated to create various energies. A chunk of harvested divine energy. This requires 5 cursed energy per memory. The only exceptions to this are elder and ancestral energy which cannot be created from cursed energy. Carrying this item will prevent you from teleporting. Carrying cursed energy or memories will now prevent players from teleporting, and will now ignore the Wilderness level restrictions to allow anyone to attack them. A cursed wisp is a wisp that may be harvested using the Divination skill at any Divination level. Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This is the amount of energy obtained when siphoning from a Cursed wisp, converting a Cursed memory, or converting an Enriched cursed memory. 95 recommended81 recommended101 recommended, Elder divination outfit (recommended)Divine-o-matic vacuum (Highly recommended), 12,400 x  Incandescent energy (5,084,000). This was quickly hotfixed so that area looting would not pick up cursed energy. This update came with a glitch/bug - players would intentionally drop cursed energy near a pile of other drops. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. The "Profit per conversion" column of this table is calculated by assuming the player would collect 100 energies from corresponding wisp versus 100 energies from a cursed wisp, and then converting them to corresponding energy. The only exceptions to this are elder and ancestral energywhich cannot be created from cursed energy. Cursed energy is a type of divine energy gathered through the Divination skill. It can be collected from cursed wisps, located at the Wilderness Volcano. If it is converted to experience with energy, then 1.25x more experience than below is gained. It can be manipulated to create various energies. This means that players will no longer be able to remove Wilderness level checks for unsuspecting players. If the player is carrying cursed energy or memories in the Wilderness they will be unable to teleport out, in addition to allowing players of all levels to attack them regardless of combat setting. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area.