Avid gamers may find it appealing just for the sheer novelty of this game’s design. However with only 84 cards it is possible that some players will tire and become frustrated with the same art over and over. We haven’t found anyone who doesn’t like this game, from the completely gorgeous yet bizarre artwork which inevitably triggers a lot of giggles to the gentle competiveness which doesn’t leave anyone feeling bitter, it appeals to a wide range of people. After this players vote on whose card they feel belongs to the active player. In their secondary roles, other players will score points if they correctly interpret your utterance, and/or if they manage to deceive other players into choosing *their* foil. Depending on the group, your game may be punctuated by introspective “Aha’s” or by raucous laughter. It’s its own unique wonderful thing that really should be experienced. Each turn a player comes up with a description of one of their cards – a single word, a phrase, a quote. It’s definitely a game where even some children can excel, because they have just as much chance as other people at guessing a card right. And people that are utterly sure they’re uncreative can just shut down at the task. That, if anything, is the main skill required to win in Dixit, which alone puts it miles ahead of A2A’s tired jokes and pandering. Normally it lasts as long as the players are interested. I’ve found that even ostensibly creative folks often balk at the possibilities. The Storyteller reveals which card was the “real card” and points are scored. storyteller (who doesn't vote). of your fellow gamers, about whispering secrets to each other in plain sight, and about the feeling you get when those connections are validated. Even if you decide the game isn’t for you, take some time to enjoy images of the cards online. In each round of the game, a story teller is chosen (usually proceeding clockwise, but can also be anyone’s whose ready). A great warm up to more serious gaming or the perfect introduction for non-gamers to the new wave of board gaming. So, what are we going to do with this stuff? Now, the other players choose a card from their hands that also matches the tip. Teachers and educators can use this game to stimulate short story writing, impromtu speech practice, or as a psychology experiment to demonstrate how people think based on what they hear. Discover 84 dreamlike illustrations on big cards and interpret them.A storyteller chooses one card of its hand of cards and proposes an accurate theme. This is a little more complex than I am making it sound. Maybe there are strategies I began to see that I needed to flesh out, or maybe I didn’t get a good enough impression of one of the mechanics. It can be joyful or uplifting, but it can also be sad, be tragic, or lonesome. But the stories don’t end with mere words, oh no. “Dixit is partially a game about telling stories and partially a game about knowing the sorts of stories your friends are likely to tell. Children and adults with speech and hearing difficulties can join right in the fun. Gameplay – very easy to learn (you can explain the whole rules in about 1 minute) So is this wonderful award winning game for everyone? Marie Cardouat has graced the game with hundreds of little expressionist gems that look as if they were pulled from the pages of a Jungian fairy tale. The most entertaining moments of the game in my groups are when someone tries to justify how the card they picked has a connection to the narrator’s hint, when there clearly is none. My other half had played it with work colleagues and liked it then one day came home with a copy of the base game. These oversized cards are the centerpiece of the game and the pictures on them are colorful, creative and ambiguous. Players take advantage of in-jokes, of shared experiences, of pop culture references, and sometimes just pure emotion. Each player (other then the story teller) does their best to figure out which card the story teller was describing, and secretly votes for it. A game of creative storytelling that is bound to make laughs, groans, and memories. The Storyteller scores by having some, but not all, players select his image. Everyone votes on which card they think was the Storyteller’s. It must be enough of a hint that someone picks up on it, but not everyone. Whereas both Balderdash and Apples to Apples are focused on the written word, Dixit is based on a deck of cards covered in outstanding artwork, and a spoken phrase or word or emotion. This dynamic is what creates the psychology of the game. My gaming group for the last time I played Dixit was with 2 non-creative people who had a very hard time coming up with ideas on their turn. Dixit is an easy to learn game that is a must-have if you want to have some fun with your family or friends. But for that there are a few expansions available with a lot of new pictures. Guessing the correct card is also fascinating as you try to get into a specific mindset and figure out what that specific person would put down for that description. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. In every other case he gets points for each guess on his card. This expansion and its 84 cards go back to the genesis of fantastic worlds drawn by Clément Lefèvre. Dixit is one of those rare games that can be played with a mixed age and skill group with little to no difficulty. o Logical & Critical Decision Making, Learning Curve: Instead of speaking you can whistle a tune, tap out a series of Morse Code knocks, or just give it a cryptic bobbing of the head. After scrutinizing the the images, the other players will then simultaneously indicate which on display is the “true” inspiration of your utterance. STRATEGY: o In all other cases, the Storyteller is awarded 3 points as do any player who voted for the Storyteller card. Then he puts it face down on the table. Basic Idea: You’re a story teller who’s job it is to describe a piece of artwork in such a way that only the select few will understand. NUMBER OF PLAYERS: 3 to 6 MATERIALS: An indoor game board (scoring track), 6 wooden “rabbit” counters, 84 cards, 36 “voting” tokens of 6 different colours numbered from 1 to 6 TYPE OF GAME: Guessing game AUDIENCE: Any age I usually strive to make my reviews more objective, but this game defies objectivity. Anyways, I highly recommend this game but I would caution introducing it to non-creative types unless they are open minded gamers. Even if a player isn’t big on surreal flights of fancy, they learn to make their sentences play evoke associations with their own card based on the cultural experiences they share with the other players. My reviews normally has a middle section of “how it plays” but I will forego it this time, mostly because what you feel playing Dixit is much more important. o Gamer Geek approved! Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. There’s no words and no numbers; every card is nothing more than a picture, and usually a strange one at that. I won’t! Overview: Dixit is a party game in which 3 to 6 players use creativity and psychology to communicate through intricately illustrated cards. Works as a good filler, or for when you have folks over who just are not into your normal board games. Everyone lays their cards down and gives them to the storyteller to shuffle, who then turns the cards over for everyone to see. storyteller doesn't score any points and everyone else scores 2 points. If all or none of the players guessed right, then everyone gets points except the story teller. If everyone guesses wrong or guesses right, they score 2 points and the storyteller gets zero points. But they loved it and even wanted to play it again and again. The cards are shuffled and turned over, and all non-active players use numbered chits to vote on the card they believe to be the active player’s. The rest of the production is also top-grade. Every time you score, your bunny hops onto the next score tile. We find this adds a bit more challenge as there are more cards to select from. All other players follow suit, trying to match a card from their own hands to the active player’s chosen self-expression. So if you are searching for an easy to learn game … take this one. After playing it a number of times with the same group, you will be want to pick up the next expansion and the next expansion after that. But once the game gets rolling, even the most staid gamers can get into the action. As it doesn’t work too well with just two we convinced my best friend to try it out with us. Then Will Wheaton played it on his marvelous show Tabletop on youtube and the “Wheaton-Effect” got me. What makes Dixit stand out on its own however is the style that the game carries and with all due respect to designer Jean-Louis Roubira, for me it’s Marie Cardouat’s outstanding art on the 84 over-sized cards that steals the show for Dixit.