I also want to apply the high dodging of Duelist into this build by pumping up Dual Wield and Uncanny Evasion . Because it also sounds like I need to go elf? Undead are interesting because they flip the healing/poison mechanic, they are immune to deathfog, they have to play pretend via a mask to blend in and they have a very significant role in the story and can access a unique ending. Reading them has been a real help in improving my game. You’ll use this during fights to move enemies into range so you can AoE more than 1 target (ideally 3 or more). If I use Dual Wield instead of Two-Handed, will it affect anything? » Nebenquest: Der Albtraum jeder Mutter It's not "vital" but it's really good to have. Begebt euch im Anschluss zur Küche der Freudenfeste und redet den gefangenen Elfen an. So how does opportunist work? Eternal Warrior is an exotic Titan helmet. So this time I thought I’d give this a try. Hothead – Because you are rarely below 100% Vitality, this Talent improves your damage by increasing your Critical Chance. Cus im lvl 15 and the stranded merchant doesn't have it. according to this page, it says the books appear at level 16 in "any" merchant, so then there's no reason to make the trek up there, except that i found some nice gear upgrades in random loot on the way up there there are 3 merchants and i checked them all, none have the book. Acquire level 16 most merchants sell the book. I don't know where all the pent up hate is coming from, but damn it's kinda sad... New comments cannot be posted and votes cannot be cast, More posts from the DivinityOriginalSin community, Continue browsing in r/DivinityOriginalSin, Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games, Press J to jump to the feed. If players are interested in doing something other then spamming o.p. That's a bit extreme. If you would like to add Skills to this Build, I would suggest not taking offensive skills that only hit 1 target, unless they apply a Status Effect that prevents them from attacking. Nothing about this build makes it especially powerful. Or Im able to go metamorph/elf (again brand new I haven't even created a char yet so its a bit confusing). I forget the name of the skill but i've heard that a skill (maybe a talent?) Lastly, and I mentioned this above, but I’ll say it again here: keeping your Armour values above zero at ALL times is of the utmost importance. Then put 1 point into Warfare and 1 point into Polymorph and take Battle Stomp, Tentacle Lash, and Bull Horns. Or perhaps you can Battle Stomp 3 targets, but if you Phoenix Dive first you could hit 4. It’s fine for sustainability, but there’s nothing here in terms of damage output. .but this merchant is in a level 14 area. The description is extremely vague, but apparently vital for melee builds. Modifications I would make to the Metamorph Preset in order to start optimally for the Eternal Warrior. Egal, wie ihr euch entscheidet, der Weg führt dazu, dass Amyro wieder in die Freiheit gelangt und somit ist die Aufgabe abgeschlossen. I feel like I won’t get it for quite some time? Use Bull Rush to get in range and this Skill to Knockdown targets with little to no Physical Armour. Divinity: Original Sin 2 – „Der gefangene Elf“ Walkthrough, 1. Buffs Physical and Magic Armour in addition to increasing your damage by 20% for 2 turns. I've used slight variations of a bunch of his builds and they were totally viable. Die Konsequenz in diesem Falle wäre, dass ihr Griff und seine Bande am Hals habt, die euch mit einem Kampf konfrontieren. Eternal Warriors want to find a balance between the two if possible, with enough Magic Armour to give yourself time to replenish it via damage. Positioniert eure Charaktere bereits sinnvoll um die Küche herum, bevor euer Hauptcharakter mit Griff spricht. Then from that point forward you will place points into Warfare and Necromancer in a 2:1 ratio until Warfare is maxed, only placing a 1 point or 2 into Aerotheurge when you get somewhere close to Act 2, and taking Polymorph up to 3 during Act 2.