Can provide 50% AoE general mitigation, 30% AoE magic mitigation, 180% AoE stat buffs, resistance buffs to four elements at varying magnitudes, and 65% breaks. Has niche applications against bosses with high mitigation, as evoke damage will ignore said mitigation. Can also serve as an evasion provoke tank, although this will significantly reduce his damage output. Has AoE barriers, elemental resistance buffs, and AoE HP/MP regen. Breaker with access to significant utility. Magic chainer with several elements to choose from. Requires some ramp up time to hit peak damage. Has innate dualcast, allowing her to both cover and provoke on turn 1. Healer. Can chain with the Bolting Strike, Aureole Ray, and Tornado families. Can provide 50% general mitigation and AoE reraise, but not with full uptime. Then use Jiraya for his AoE Mirage? Requires some ramp up time to hit peak damage. Terrible physical damage dealer with elemental flexibility. Will struggle with fights that require AoE breaks. Water physical chainer or finisher. Has some utility, including elemental resists and mirage. Can provide 50% general mitigation and AoE reraise, but not with full uptime. Can provide 50% AoE mitigation, massive AoE LB fill, 80% elemental resistances, stat buffs, and more. , Could add a few more. Unusual combination of healer and magic cover tank. Requires several turns of setup time before dealing any damage. Can buff the party's stats and restore MP. His other skills are, unfortunately, mostly irrelevant. She is locked into using three elements at once, has ramp up time, and will suffer greatly if she dies or if the boss gets dispelled. Has some healer-ish utility, such as reraise. Magic fire/wind/lightning chainer with minor support capabilities. Physical fire/ice/lightning/water chainer, but requires an external imperil. Support unit focusing exclusively on defensive buffs. His mirage skill is a CD that refreshes mirage every turn, so you only need to use it every 4th turn. Water/dark/lightning magic chainer. Has a cooldown that provides a 5k AoE barrier. Can buff mitigation by up to 40% (but drops down to 30% on some turns due to cooldowns), provides stat buffs, imbues allies with dark, and can fill the LB gauge. Can provide up to 85% breaks, partial uptime on ailment/break/stop/charm immunity, and dispel buffs from enemies while leaving debuffs intact. WARFRAME Wiki is a FANDOM Games Community. Her damage takes quite a few turns to ramp up to its full potential. Can buff those same elemental resistances by 80%. Can provide stat buffs and 30% general mitigation. Breaker with access to significant utility. /u/BPCena CG Vaan looks like a stronger version of Rikku, no? Alternately, she can be built for damage and used as a chainer, although this is a much less potent option. Alternately, this skill can be used to burst as a chainer if you can provide her with external chains to cap. Can grant ailment/break/charm/stop resistance to allies, buff water/light resistance, buff stats, AoE recover LB, buff LB fillrate, provide healing and mitigation (on a cooldown), and imbue allies with light (which may charm them). Can chain with the Divine Ruination family. Her ability heal is very weak to begin with, but can be brought up to acceptable levels of healing via the modifier boosts on her other skills. Hall of Mirrors is great for large bosses and groups of enemies, as the slight spread from each hologram allows you to cover more area near your crosshair. Mirage conjures a powerful photokinetic illusion that booby traps all interactive objects within a. Mirage's jewels and booby traps exhibit numerous different effects: Mirage's jewel glistens to attract enemies within, Explosion damage diminishes with distance from the jewel and, Jewel charm radius, explosion radius, and blind radius are affected by. Can also use light, although she has no imperil for that element. Very difficult to chain due to her walking frames. Has some utility in the form of various elemental resistance buffs, esper gauge fill, and a DEF/SPR buff. Suffers from very, very low survivability, and keeping her alive will be a struggle on many fights. Physical chainer with significant utility. Affected objects include (but not limited to): If the user survives, it is deterred from accessing the console again until Sleight of Hand expires. His enhancements are the reason i pull for him, but seems like it never come to GL. Can provide 60% AoE breaks, AoE mirage, AoE LB fill rate, single target imbues, single target LB fill, and some minor AoE MP sustain. Can provide AoE HP/MP restoration, single target reraise, and emergency 65% breaks. Has some support capabilities in the form of breaks and buffs. With her cooldown skill, she can AoE fill the LB gauge and break enemy DEF/SPR by 74%. Can also provide AoE mitigation or barriers via cooldown. Provoke and physical cover tank that can provide 50% general mitigation to the party. If you pair him with another copy, you can alternate the cooldowns and maintain 100% uptime. Can buff stats, elemental resistances, and physical mitigation. Can serve as a breaker in a pinch, although her damage would suffer greatly and she would struggle with bosses that get dispelled. How do you get an evade unit with all those resists? Physical finisher with elemental flexibility. Can be recast while active, although this does. Healer that can also provide stat and elemental resistance buffs, as well 5k AoE barriers. Her damage takes quite a few turns to ramp up to its full potential. Can buff the party's physical mitigation by 30%. Gumi seriously needs to fix this NV glitch. Alternately, she can be used as an Earth magic chainer. Physical cover tank with some support capabilities. Can provide up to 85% breaks, partial uptime on ailment/break/stop/charm immunity, and dispel buffs from enemies while leaving debuffs intact. Can help to sustain the party's HP/MP via her limit burst. Healer that can also provide 40% general mitigation and minor LB fill to the party. Buffer with significant general mitigation buffs. Water/light evoke chainer with significant utility. Can provide 50% general mitigation to the party as well as elemental resistance buffs. Physical chainer with some elemental flexibility. Water/wind physical chainer with high innate evasion. Can provide stat buffs and 30% general mitigation. Chains with the Absolute Mirror of Equity and Bolting Strike families. Chains with the Chaos Wave and Quake families. At least at 6*. Relies on an external imbue to maximize his damage output.