Not to mention that all three items would be used as tank killers, the sole thing you shouldnt hit as ADC...[/quote], I don't see a reason to take double armor penetration items on a champion which only deals AD damage with basic attacks and with, [quote=Joxuu]I don't see a reason to take double armor penetration items on a champion which only deals AD damage with basic attacks and with [[gatling gun]], both which are not used more than the magic damaging abilities. 1 Outgoing Effects 1.1 On Attacking 1.2 On Hitting 1.3 On Disabling 2 Recipient Effects 2.1 Deflecting 2.2 Parrying 2.3 Other 3 Effects that apply On-Hits 4 Abilities that trigger Attack Effects 5 References Attack effects are effects that trigger on a champion's basic attacks. CHECK, Burn damage is doubled because your spells have slows and snares attached? Press J to jump to the feed. An early, [quote=OTGBionicArm]The main issue I see here is that you're sacrificing either a damage item or a defensive item for it. Meaning, if you land Karma Q when you have Liandrys its going to chalk (2)x(2%)=(4%) of their current HP. [quote=sirell]I've actually tried it myself twice too and was quite surprised by the positive results. I need to give up 1 damage item (well liandry's is a damage item) but what damage item ? Why do pro players build so often Liandry's on Karma support? Cookies help us deliver our Services. An early [[haunting guise]] after a core AD item like [[Trinity Force]] may be funny tho. https://leagueoflegends.fandom.com/wiki/Attack_effects?oldid=3083576. Even while you can make use of it's stats, and the MPen would really hurt squishies, I wouldn't go for it. Like [[Liandry's Torment]] both items would make it a lot easier to take down tanks, but since most of the time you should pick on squishies anyway (long distance rockets and such) I can't see a reason to go for any of these, if not for a really specific opponent setup. Build path is more natural compared to deathcap for supports. Starters: [[trinity force]], [[sorcerer's shoes]] But all of this aside, it was only a suggestion for an AP item that could fit him more than Liandry's. Yet alone the fact that you need to get close enough to you use DFG, while you have the means to harass on range with his spells leads the use of it ad absurdum. Ignore AP Corki + DFG cus those ain't gonna happen. The main problem is that you need to get reasonably close to do most of your damage because you have entirely AD items....which means your long range is moot. We offer a variety of tools and events to assist in the learning process. Top 5 Korean [[corki]] players do get [[liandry's torment]]. [/quote], The main issue I see here is that you're sacrificing either a damage item or a defensive item for it. @DaCurse: [[haunting guise]] is a good item on it's own. [quote=Jimmydoggga 2.0]The main problem is that you need to get reasonably close to do most of your damage because you have entirely AD items....which means your long range is moot. Please consider supporting us by whitelisting us in your ad blocker! I don't see a reason to take double armor penetration items on a champion which only deals AD damage with basic attacks and with Gatling Gun, both which are not used more than the magic damaging abilities.Even an AP item would feel more beneficial than Black Cleaver added to the mix. LoL forum thread "Liandry's on Nautilus?". So you should probably buy GA or Banshees. You must be logged in or register before you cancast your vote. You can support us ad-free for less than $1 a month! Attack effects are effects that trigger on a champion's basic attacks. The CDR should be really usefull to get the maximum out of your [[missile barrage]]. It is possible—as with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal an additional 0 spell damage. The main reason it would be funny imo is the extra MPen against squishies. Except in those cases, the damage dealt by these abilities will not benefit from  Spell Vamp. DFG would only affect his spells anyway. Want to support MOBAFire with an ad-free experience? - Or since you mentioned the "nearly all is magic dmg" why not try [[Void Staff]] ? I've tried and played around with it and I must say It's working out pretty neat. Please read over our rules section before posting! Soloely arguing for the [[liandry's torment]] here for AD [[corki]]. You still need perm CC on the target for the dmg not to be minimal + except for MAYBE the tank, an AA would make more dmg than the 3sec dot. [/quote], [quote=Darcurse]Yep, only to sell it later. Share & discuss your favorite strategy guide or build on our League of Legends Forum! So you should probably buy GA or Banshees. Do we play on [[Twisted Treeline]] or what? Otherwise I think it's fine to skip the defensive item due long range and escape ability. You may also Sign In using your Social Media. I propably wouldn't take [[liandry's torment]] to a game where they have really good initiation or something like [[zed]] ulti. [/quote], [quote=Darcurse]Ya, meant DFG. Liandrys is the single most cost efficient item on Karma. The question is, why not just play AP [[kog'maw]] instead. The following effects occur when you declare an attack: The following effects trigger when you hit a basic attack. Great for poking, not so much at hard engages. LoL forum thread "Liandry's Torment on Corki". New comments cannot be posted and votes cannot be cast, More posts from the summonerschool community. I'm not expecting to see [[liandry's torment]] being a popular pick up (for a long time at least). and has a great escape so the chance of getting caught (should be) slim. What do you guys think? You can gain additional magic resistance from abilities, items, and runes. [[deathfire grasp]], which is the actual item, just offers 4 seconds. Karma Q slows targets hit and Liandry's % HP burn damage is doubled when the target is slowed. Plus it gives you a little bit more survivablity from the health. 3/4 second spam skillshot that deals 4% burn damage :<. CHECK, Gives some defensive stats for early skirmishes too? It's not too special to get it and sell it later on the game to get last items done. The following effects trigger whenever you apply a crowd control effect: The following effects are triggered upon being hit by an attack: The following effects cause an attacking champion to have their attacks be parried, preventing them from hitting: The following effects allow a champion to proc on-hit effects once or multiple times (or on multiple targets) at once: As of V7.22, the following abilities now apply both attack effects and spell effects (prior to this the effects were mutually exclusive). Hits do not occur if the target dodges or blocks the attack, or if you are blinded, which causes you to miss the attack. Can be upgraded later from the cheaper Haunting guise? I'd say ap pen > ad pen if the enemy has same base values in resistances.[/quote]. None of the abilities really benefit too much from AD and [[corki]] is really long ranged That's why I think a [[Void Staff]] + [[Sorcerer's Shoes]] could yield comparable if not even better results, if you simply want to add an AP item. MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Press question mark to learn the rest of the keyboard shortcuts. But even while he's OBVIOUSLY a DPS type if you simply think of his Gatling Gun and the fact that he's an ADC... There goes the tank. Effective in Siege/poke compositions and against champions like, [quote=Joxuu]Effective in Siege/poke compositions and against champions like [[Dr. Mundo]], [[gnar]], [[nunu]]. And no, that item is for burst, [[corki]] deals sustained damage and can't really abuse the damage increase. It's mainly for the poke, if you can stall fights long enough, you get some really good dmg on their frontline, with the mpen and passsive from liandrys. So, DFG+Phosphorus Bomb+Big Rocket Ult and that's it for the amplifying effect (Valkyrie excluded if needed as retreat), which would actually hurt quite a bit. About the damage item: I thought the same. Discuss.[/quote]. I've actually tried it myself twice too and was quite surprised by the positive results. Getting a Deathcap early is extremely strong since if you get it pre 15 minute mark, your Mantra+Q is going to chunk out anyone on the enemy team for at least 40% of their total HP with just the initial hit (unless they have magic resist). Please verify that you are not a bot to cast your vote. [/quote], [quote=NicknameMy][[blackfire torch]]?