(and I use quite often! Plays a specified sound at a player, in a location, and in a specific volume and pitch. That’s why I want to share useful sounds for map-making to use with the playsound command in Minecraft PE (Bedrock). [player] = Write the name of the player that should hear the sound. @p affects the nearest player, @a affects all the players, @r affects a random player. Insert a number between 0.0 and 2.0, [minimum volume] = Specifies the volume for targets outside the sound's normal audible sphere. The playsound command allows us to play sounds in Minecraft, let’s see how to use it.You can also write the command inside a command block. Which is using a default-sound. very appreciated! Played sound 'minecraft:entity.elder_guardian.ambient' to DigMinecraft, For Pocket Edition (PE), tap on the chat button, For Nintendo Switch, press the right arrow button. Hint (works on most browsers) - To find a word press CTRL+F, write the word and hit ENTER. https://minecraft.gamepedia.com/Commands/playsound?oldid=1665718, Pages using DynamicPageList dplreplace parser function, the arguments are not specified correctly. ​What has changed? We will continue to show them individually for version history. The /playsound command can play sounds that are in the Sounds.json file. It can be the sound you recorded or ones you find on sound effects website. Be the first to rate this creation. As you are typing, you will see the command appear in the lower left corner of the game window. But opting out of some of these cookies may have an effect on your browsing experience. sounds.json (sound_definitions.json in Bedrock Edition) is a file used by the sound system in resource packs which tells the sound system what sound files to play when a sound event is triggered by one or more in-game events. I have a datapack that checks if a guardian has the strength II potion effect and if it does I summon an elder guardian and teleport the guardin to the void, all that works fine problem is, I'd like to have a sound effect and maybe some particles happen when he's summoned, but the sound doesn't play and I don't get any errors either, execute as @e[type=minecraft:guardian,nbt={ActiveEffects:[{Ambient:0b,ShowIcon:1b,Id:5b,Amplifier:1b}]}] run function quall:elder_guardian_summon/summon, (and this is the summon function reffered to when I call "quall:elder_guardian_summon/summon"), effect clear @s You can use tildes (~ ~ ~) to specify a position relative to the target. If you’re interested, I also made a Minecraft particle names list. Here's how it is written: /playsound [sound name] [source] [player] [x] [y] [z] [volume] [pitch] [minimum volume], [sound name] = Insert here a sound from the list. Insert a number between 0.0 and 1.0, ​For more info visit the official minecraft wiki page.​, Here's how a playsound command looks: /playsound block.chest.open master @a ~ ~ ~ 10 1​. but thanks anyway! Sounds in games make a ton of difference! In short, Press Ctrl + F (the two keys at the same time) to use the browser search function into this page and type the sound you need. ALL RIGHTS RESERVED. In short, Press Ctrl + F (the two keys at the same time) to use the browser search function into this page and type the sound you need. Music discs' sound name prefix changed from "record." [x] [y] [z]  = Specifies the position to play the sounds from. Music discs' sound name prefix changed from "record." tp @s ~ -1 ~, execute at @e[type=minecraft:elder_guardian,limit=1] run playsound minecraft:entity.elder_guardian.curse block @a[distance=..6] ~ ~1 ~ 1 0.5. Press the Enter key to run the command. A /playmusic command could use a similar JSON file for its music, perhaps Music.json or something of that sort. tp @s ~ -1 ~ thx for helping->the solution: /execute @a ~ ~ ~ /playsound … JE: : resource_locationBE: sound: string: basic_string, JE: : entityBE: player: target: CommandSelector, JE: : vec3BE: position: x y z: CommandPositionFloat, JE: : floatBE: volume: float: float, JE: : floatBE: pitch: float: float, JE: : floatBE: minimumVolume: float: float. (https://aka.ms/resourcepacktemplate). Tell me how could I improve this creation? The Meaning of Life, the Universe, and Everything. Since limit=1 without sort=... means that it'll only target the 1 special elder guardian. Try to do the /playsound first before teleporting it to the void. Please re-enable JavaScript in your browser settings. Also, you will find at the bottom of the page the Minecraft playsound list. It is mandatory to procure user consent prior to running these cookies on your website. All rights reserved. Don't miss them out! )A quick pro-tip: change the pitch, it can make a completely different sound! Let's explore how to use this cheat (game command). It does play in singleplayer. You can also choose to play these sound files or stop them from playing whenever you want using game commands such as /playsound or /stopsound. The game will play these sound effects when different things happen in the game such as breaking a block or throwing a potion. Otherwise it'll play the sound at the void, which you won't rly hear it. execute at @e[type=minecraft:elder_guardian,limit=1] run playsound minecraft:entity.elder_guardian.curse master @a[distance=..79.26] ~ ~1 ~ 79.26 0.5 Plays a sound for the targeted player(s). It doesn't work when I do that unfortunetly... The /playsound command is available in the following versions of Minecraft: * The version that it was added or removed, if applicable. This site works best with JavaScript enabled. COPYRIGHT © THEREDENGINEER. This is a full list of all minecraft 1.9+ sounds that can be played by using the /playsound command.