Right click this item then left click a magic, rare or unique item to apply it. Pretty unelegant to have random exceptions in the game, especially if it's not stated in-game explicitly. Right click to remove from a socket. With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain, With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile, With at least 40 Intelligence in Radius, Magma Orb deals 50% less Damage, With at least 40 Intelligence in Radius, Magma Orb deals 40% more Damage per Chain, Randomises the numeric values of the random modifiers on an item. Skills are starting to look like slightly scrambled versions of other skills. If you increase your AoE, the Orb bounces further, if you decrease it, it doesn't fly as far. Are there any plans to implement it working with Fork though? 0.5% chance to Detonate for Double Damage instead of Chaining. I can't give you an exact date on when we'll be able to make the fixed though, as they're reworks to some important shared systems. It's little communications like this that, over time and with enough consistency, build the kind of trust that PoE players have learned to have in this game and it's developers. Considering what Chain does and the fact that the Skills bounce is a Chain, I believed Fork should split the Projectiles after the first bounce and then let the Projectile "Chain" and additional time, in accordance to the games priority list for Projectiles on-hit-interactions. Very wonky interaction with AoE radius and projectile speed. Magma Orb can now be affected by projectile speed modifications. Area damage has always been able to overlap and Im not aware of any change to that behavior. Pretty unelegant to have random exceptions in the game, especially if it's not stated in-game explicitly. I did a Magma Orb build in Warbands up to 82 and it was one of the worst experiences. So everything is in line! It's clunky with blindspots and bad single target, and I'd never use it in a real build. If the latter, is it really worth designing a skill just to be an option early game but not lategame? Magma Orb with lmp+Fork+Slower Projectiles Increased Area of Effect could be a lot of fun. Question The wiki states that " However, the explosions from Magma Orb's splashdown do not overlap, meaning that each time the orbs strike down at the same time, damage is dealt only once to any given enemy. Fire damage is one of the five damage types and of the three types which count as elemental damage. However, you can aim a bit further away from the wall to reduce the Bounce distance of magma Orb, since it will only bounce to the wall, even when it should bounce further. Once there it causes an explosion like the orb does currently, and then it continues on to the second location as determined by … Right click to remove from the Socket.. Supports any skill with an area of effect, regardless of whether that skill deals damage. To keep the damage in line in case it would be allowed to deal overlapping area damage, something like a 15% less damage per additional Projectile could be added to the Skill's description. many 2.0 SRS guides recommend leveling with dual flame totems until high levels, despite SRS being a level 4 spell). If so, is there a guide u can recommend, didnt see any updated for 3.6 and dunno wich of the 3.5 will be good with the changes, thx a lot. The bounce distance is noticeably shorter to prevent overlap from the 1st and 2nd explosion, though it's still possible for monsters to be hit twice if they are big enough and stand right between the two explosions. Right click to remove from the Socket. This bounce distance is not affected by projectile speed, it is based on your Area of Effect. Cliffs are awful and walls aren't consistent. effect is an absolute must to overstack and overlap area damage 5) you don't nee max stacks for mapping at all. it vanishes if the ball is too close to the wall, the "too close" distance is based on Area of Effect. Magma Orb was already a good build pre-3.6; you could get really strong damage from it by combining Gloomfang + Inevitability. Just bring back shotgunning in all cases. Spiritual successor to Diablo 2, Press J to jump to the feed. Maligaro may have valued function over form, but that did not mute his flair for the dramatic. However, the explosions from Magma Orb's splashdown do not overlap, meaning that each time the orbs strike down at the same time, damage is dealt only once to any given enemy. 0.5% chance to Detonate for Double Damage instead of Chaining. This allows for quicker double splashes for over lapping AOE. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage … If your question is answered, please reply saying either Answered or Thank You. Damage effectiveness increased from 80% to 125%. Both. But the design of abilities like Frost Blades and Magma Orb, combined with some of the things this presentation says about low-level skills (in particular, don't want it having too strong an AoE despite both the presentation and community treating a skill's AoE coverage as one of the biggest factors defining its power) doesn't fit with this. 1 year ago. magma orb has mechanically ridiculous dmg(the bounces can overlap on a boss), and it got buffed so its even better than before. This bug transfers over to traps making use of the Sire of Shards nova as well. Supported Skills have 0.5% increased Attack Speed, Supported Skills have 1% reduced Mana Cost, Projectiles Fired by Supported Skills have 1% increased Projectile spread, Supported Skills fire 2 additional Projectiles. Can be used in left mouse button slot to cast and move. Go to poe.ninja and look up Magma Orb if you're looking for build ideas. When cast using the Sire of Shards nova attribute, you are no longer able to hit the same target multiple times. I guess GGG was afraid Magma orb would be too difficult to balance if they did not add this exception. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Magma Orb does have some mechanics that are currently problematic and not simple to solve. The second explosions occurs before the Orb visually lands on the Ground again.