didn't work. Or sign in with your social account. ok why dose it say the engine is custom built? - Fixed a couple walls in the starting area that didn’t have the NOCLIMB flag. Don't steal content! Techno Hill Zone Act 1 and Castle Eggman Zone Act 2 have been dramatically updated. It is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate their classic design in 3D with robust multiplayer and mod support. - Fixed the large floor to ceiling crusher not having a texture on its back side. SRB2 v2.1 has finally been released! - Removed play sound linedef executors. Specify which version of the game your release was made for. Sonic Robo Blast 2 is a free 3D Sonic the Hedgehog fan-game built on a heavily modified fork of the Doom Legacy source port of Doom. The collision detection has been improved and can now handle speeds beyond the previous limitations. - Fixed some rings that had the wrong offset. – Fixed emeralds spawning in walls. Whoops, small oversight on my part. For a list of ports, please see the SRB2 Ports List topic on the SRB2 Forums. We recommend you browse the file list for the latest full version. A large amount of multiplayer stages have been added. SOC format now supports internal thing names, other enumerations, and basic math. DSZ2: – Fixed some cliffs that were set as death pits. - Fixed columns not having water in them after receding. We're glad to have you here. In any case, this has been removed from the PSP section. If you wish to preserve your game unlocks and control configuration, please backup gamedata.dat and config.cfg prior to installation, and copy them over to the new install. Nimbus Ruins Zone – Fixed three areas where there was no death pit effect. - Fixed an issue regarding NiGHTS bumpers under flipped gravity. Silver Cascade Zone: Techno Hill Zone Act 2 has been replaced with an all-new act. It also makes Mighty harder to use than Sonic, but still very very good for skilled players who know where the best place to use it is. – Fixed the tops of some pulleys being death pits. - Moved a spring that was in a strange location to a more logical one. - Fixed issues with the palette when using Alt-Tab. Monitors have all-new sprites, and shields now all have individual sprites instead of being palette swaps of each other. "Pink Tails WAD" and "Pink Knuckles WAD" should not be their own separate release, rather they should both be posted under the same submission titled "Pink Character WADs". It doesn’t look quite the same, but it fixes being able to run straight through some of its walls. - Removed run script linedef executors. – Fixed a rather ugly broken sector. Receive these membership benefits: Install and manage your mods easily with community-made 1-Click mod downloaders. The grenade ring has been completely redesigned, and the infinity ring from older versions has been reintroduced. Sonic Robo Blast 2 is a 3D Sonic fangame based on the DOOM Legacy code base. - Fixed two areas in the conveyor room that didn’t have the correct parameters. – Fixed a missing texture. - Moved SRB2’s levels to a new resource file, zones.dta. where is psp download??? - Added support for per-level palettes. When I play the game, every 5~10 seconds the screen blinks white, and is very annoying. GFZ1: Any one knows how to fix it? It is in fact based off the Doom Legacy engine, though it's so heavily modified parts of it barely resemble the original product. We have information on 1,385 articles as of July 24, 2020.. Explore for emblems however you’d like. P.S. - Fixed a set of three flags being in a stupid location. Mine:Tatsudoshi The old Classic Race gametype has been revamped and renamed to Competition. - Put an invisible barrier over the other end of the shrink machine, so one cannot shrink, go through backward and spam the sound indefinitely. This time we see in perfect conditions the environment, featuring a good soundtrack, perfectly designed enemies and more. (OPTIONAL) Tag your post with the appropriate prefix. You can now record Animated GIFs in-game. ACZ1: CEZ1: When holding back, the character now skids to visually and audibly demonstrate that simply letting go of forward doesn’t slow the player down as much as reversing direction. – Thickened the thok barrier around the spikes, preventing the player from being able to spindash through it. Level headers for levels 100 and above can use letters instead of the decimal equivalent; eg Level A0, A1, AA, ZZ etc. there are many files. HOW!!!!!!!!!! Bugs. - Fixed gravity-flipped rings not respawning with the correct height. Tall patches are now supported, allowing images larger than 255 pixels tall to be imported to the game as a single image. Sonic can now have Tails follow him around through the single player game like he can in Sonic 2 and Sonic 3. as well as a plethora of stability improvements and bug fixes. Welcome to the Sonic Robo Blast 2 Gamebanana page! Put this on the Doomsday Engine, PLEASEEEEEEE!!!!?!?!? We will generally give the benefit of the doubt with regards to getting permission. This gametype now actually functions well beyond two players. Colors, abilities, and spin items are set by name, as with SOCs, to enable forward compatibility. This should make the controls feel more responsive when moving extremely fast. Has anyone made a Sonic 3D (Saturn) music pack? You may have noticed a few posts with a series of numbers at the start of the filename. - Slightly changed the shape of the broken fountain at the level start, as you could run straight through its low walls. Y U NO PSP? There's too many. NiGHTS Mode allows players to set records on special stages similarly to Record Attack. CA2_SPINDASH and SF_MULTIABILITY are compatible - for that matter, SF_MULTIABILITY is a flag, like Metal Sonic's SF_DASHMODE and SF_SUPER (and you can use any amount of flags you want, as long as each one after the first is separated by the | character), and not part of CA2 anymore. Emerald Coast Zone: SSN Sonic HD Characters. Record Attack, an expanded version of Time Attack, lets players set records in time, score, and rings for each act they’ve accessed in the main game and record a replay of the run. - Hall of mirrors protection now defaults to off due to framerate problems in 2.0.5. - Fixed an area where you could flip gravity infinitely over a deathpit. Welcome to the SRB2 Wiki, a community effort to provide helpful information on the game Sonic Robo Blast 2!Here, you can find walkthroughs, trivia, and a plethora of editing information and tutorials! - Fixed a rather odd broken sector on the big water slide. If the color numbers ever change again, the intended color will still be used. It's fun and all, but it is getting quite dull. - Fixed an issue regarding ghost mobjs and FOFs. The special stages have been completely replaced with new stages based on NiGHTS into Dreams. Super forms for characters now glow like they did in Sonic 2 and Sonic 3&K, allowing yellow to be usable once again for match mode. This is TRUELY the most addicting game on the net. Head on over to the download page to download it. Similar to Sonic 2’s versus mode, players race through single player stages and attempt to grab goodies in the stage before completing the stage.