Crazy Hand appears to aid his right-hand counterpart when set conditions are met: If Classic Mode is reached on Normal, Hard, or Very Hard without having continued. He flies back on the stage. Master Hand is in Super Smash Bros. Brawl. Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. [A] Only the endpoints and start points do damage. Because of this, if one of Master Hand's opponents is Sheik in any situation, the game will freeze. Several rumors exist of being able to control Master Hand in other games, particularly the original Super Smash Bros., all of which are false. Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the Super Smash Bros. universe. Master Handing slapping his opponents horizontally. Directly interpreting Melee's ruleset, if neither player has lost all their stocksafter eight minutes, the player with more stocks wins, and if tied, the player with less damage wins. It is assumed that Master Hand is the representation of the child who owns the trophies collected throughout the game. Master Hand makes a sweeping motion across the platform. 8-24%, Master Hand follows an enemy, then dashes towards them and grabs them, crushing him/her/it in his hand 3 times. Master Hand snapping his fingers, dazing his opponents. 80%, Master Hand makes a vaguely plane-like shape, then flies into the background. His movement is limited to a cube around the stage, but he can travel under Final Destination. The amount of HP he has is still dependent on the set difficulty. [A▲] Master Hand's movement is now entirely dependent on the attack he's using and the player's position; he always returns to his starting position when not attacking. Master Hand makes a slapping motion across the platform. 16%. Master Hand appears in a commercial for Kirby Tilt 'n' Tumble (2000 in Japan, 2001 in North America) where he is holding the Gameboy Color, controlling the game. Strangely, in Melee, the narrator has a narration for Master Hand like he does for all other characters, although this is never used in game. Be ready to get poked, punched, flicked, and swatted like crazy! However, he is known as the creator of the Super Smash Bros. universe, and in Brawl as the master of the World of Trophies. Master Hand about to throw spike balls at his opponents. Donkey Kong's Classic Mode instead uses the Ω form of New Donk City Hall, and Joker's Classic Mode uses the Ω form of Mementos. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background. He appears in Final Destination when all other rivals are defeated. Crazy Hand also returns in Classic Mode if certain conditions are met. The Master Hand glitch is not mentioned in most tournament rulesets. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background; after the last results screen, the player's character is seen tumbling, then turning into their Trophy state, landing in the Collection room of the game. 1. In Super Smash Bros. Melee, Master Hand can only be controlled if set to Player 3, as seen here. 1-25%, Master Hand makes several sweeping motions. Ultimate retaining much of his moveset from before, although he will not always be the final boss in Classic Mode; certain fighters such as Roy will encounter him while others encounter Rathalos, Galleom, Giga Bowser, Crazy Hand, Dracula, Ganon and even Marx. Master Hand throws the opponent backwards with decent knockback. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in Super Smash Bros. Melee. Hand Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. He reprises his role as the final boss of Classic mode. If taking the black path on Intensity 5.1 or higher, after taking out 60-70 health from either of them, Crazy Hand, engulfed in dark flames, will vanish and retreat and Master Hand's glove rips open and transforms into Master Core, which must be fought and defeated to beat the stage. 16%, Master Hand hovers over the target, then quickly punches down. He also appears in Adventure Mode: World of Light. Master Hand appears in the Game Boy Advance game Kirby and the Amazing Mirror as a mini-boss. Each of them have new attacks they perform both individually and in conjunction with each other, such as the two tossing energy balls to one another and Crazy Hand opening a rift that sucks in characters that get caught inside. As a meteor smash, it cannot KO grounded players until very high percentages. Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to flatten the player. Master Hand also appears in The Subspace Emissary, as the one giving orders to Ganondorf, Bowser and Wario. The revealing of blood could be a factor in the reasons why, Many gamers like to assume Master Hand "died" in Subspace Emissary, but this is not true, as Master Hand appears in, If Master Hand (or Crazy Hand, for that matter) is KO'd on, The Master Hand and Crazy Hand may have originated from certain bosses in, Master Hand and Crazy Hand are the only characters in the. Master Hand flies off the top of the screen, then appears in the background. In addition, he, along with Crazy Hand, can now face either direction instead of just one. 7-34%, Master Hand hovers over the target, then quickly punches down. Then, Master Hand must finish what he's doing and input Y↑. 9% each, Master Hand makes the shape of a gun and fires sets of bullets. Master Hand flies up, then slams down on his target while spinning in a drill-like fashion. The following is a list of moves when controlling Master Hand. The "connect controller" and "move list" options are disabled in the game's pause menu. Difficult to escape and deals high damage, but effectively no knockback. These only work in Melee. The game also introduced Crazy Hand, Master Hand's left-hand counterpart. Snap. Master Hand and Crazy Hand are also the bosses of Candy Constellation. Under this interpretation, Master Han… Super Smash Bros. Brawl In the Subspace Emissary of Super Smash Bros. Brawl, Master Hand appeared to be the main antagonist for most of the story and commanded two of the main villains, Bowser and Ganondorf the latter of whom planned to betray him and take over the subspace army while also possibly giving Wario orders as well. Master Hand’s official artwork in Kirby and the Amazing Mirror. If the player reduces Master Hand's HP by half, Crazy Hand appears then starts with the same number of HP (matching the difficulty) to whatever Master Hand started with from the beginning. Additionally, the level will simply restart, as opposed to the typical World of Light game over screen. A shock wave that deals shadow damage is released at impact. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. Master Hand is playable in Super Smash Bros. Super Smash Bros. for Nintendo 3DS and Wii U, Mr. Game & Watch (Super Smash Bros. Brawl), Super Smash Bros. for Nintendo 3DS / Wii U, https://supersmashbros.fandom.com/wiki/Master_Hand?oldid=595040. Master Hand takes a big swipe across the stage. His attacks are very similar to that of his Melee form with some changes. A hand not wearing a glove does appear, though, which some people believe to be Master Hand's true form, though this has not been confirmed by the developers. After counting down from three, he snaps his fingers, transforming the objects and table into a stage resembling Peach's Castle, and bringing both of the plush dolls to life. Master Hand can not taunt or shield. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. This attack can KO opponents at high percentage. A hacker (Y.S) made a code using USBGecko program that allows the use of bosses on boss battles on Brawl. Ultimate. Master Hand pokes the air three times. In Super Smash Bros. for Wii U, he stars in his own mode named Master Orders. Master Hand can only be played by using the debug menu through an Action Replay, or the use of the Master Hand glitch. In Melee, the Master Hand glitch, a particular application of the Name Entry glitch, allows a player to control Master Hand. Oddly, it was found that in Sound Test of the respective game, sound #64 of the announcer's lines, Master Hand was named, with the same happening to Giga Bowser, though this sound isn't used in the game. Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. Brawl, and once again is fought on Final Destination. In the introductory cinematic, an army of many Master Hands is seen approaching the fighters alongside Galeem. In Super Smash Bros 4, Master Hand is shown to have some connection to Master Core, with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. The two hands punch together. No longer has the Slam move, where he turns into a fist and flies towards the player across the stage (not to be confused with Ram). Master Hand can be played via use of the Master Hand glitch. He attempts to slam into the player, then flies back onto the stage from the top of the screen. Master Hand also appears in the opening cinematic. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals. Although he is original to the Super Smash Bros. series, some of Master Hand's attacks are very similar to those of Wham Bam Rock in Kirby Super Star (Kirby's Fun Pak in the PAL regions). After defeating him, players revert to their doll state. Master Hand flinging rings at his opponents. The game also introduced Crazy Hand, Master Hand's left-handed partner. Ganondorf attacks Tabuu with his Dark Dive but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing him. 13%/crush, then 18-20% afterwards. 30%, Master Hand shoots a laser beam from each of his fingertips. In Super Smash Bros., Master Hand is the final opponent of the 1P Game. Once 0 HP is reached, he explodes into the background, "dies", and the character is turned back into a toy. Once again, both have separate health bars. Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the Super Smash Bros. universe. Master Hand makes a vaguely plane-like shape, then flies into the background. 1-48%. Master Hand In the True Ending, armies of Master Hands and Crazy Hands disintegrate following Galeem and Dharkon's ultimate defeat. Ultimate. This has been a part of the game's controversy over the fighters being \"toys\", either being brought to life by a child's imagination or that Master Hand had brought them to life with his \"Create\" powers. Master Hand reveals his true form, Master Core. Ultimate Master Hand pokes the air twice. If Crazy Hand inputs Y←, Master Hand will ignore it (the corresponding attack is disabled), which will guarantee this.