478k members in the tf2 community. As the title of this thread says what I am asking: Does anyone know how to hide/show view models with ONE key bind? Now for soldier, Pyro, Demo, medic, and sniper, the changes would be mostly... beneficial. Most people use anything between 80 and 110 as a universal viewmodel_fov (or have viewmodels completely off). Discussion in 'Team Fortress 2' started by SarcasticWisdom, Aug 28, 2012. What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP I perform better with the original, but the viewmodel messes me up. New comments cannot be posted and votes cannot be cast. The Original is a promotional primary weapon for the Soldier.Styled after the weapon from Quake, it is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.. and if youre just trolling then lol. the hand on the left side is a part of the original's viewmodel and can only be 'fixed' by using a lower viewmodel fov. Requires DX9 which it looks like you have. btw i have transparent viewmodels but that definitely isnt causing the problem. Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Please make a backup of your CFG and custom folders before using this if you want to save your old binds. Might be a random comment in a thread about transparent viewmodels. EssentialsTF announces DreamHack TF2 Community Clash, ETF2L S37 W3: new team vs. KRITZBERG FOR DEFENCE, OZF 29 High LPP: hungry i eat all day vs. Xbox 360 Voice Chat, OZF 29 High UPP: psychology majors vs. Grogged, OZF 29 Main UPP: :cancer vs. Press J to jump to the feed. By using our Services or clicking I agree, you agree to our use of cookies. Maybe someone else knows where to find it, Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel, I know that there are probably tons of threads asking this but all i can find is 9 year olds showing you how to set your viewmodel fov to 90. That's what you get for being a freak of nature /s, Seeing as I don't have the item yet, I have no idea, New comments cannot be posted and votes cannot be cast. This is a collection of various client-side fixes and “enhancements” to TF2. http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix Everything else 100. SarcasticWisdom Gaben's Own Aimbot Contributor. After nine years in development, hopefully it was worth the wait. KRITZBERG FOR DEFENCE hop the fence into Prem. If you made the original look like it was being held like the stock, it would look odd when firing rockets. the problem is the hand in the left side of the screen. You can wipe your configs by clearing your custom and cfg folders and launching TF2 with -autoconfig launch option. Home Forums > Games > Team Fortress 2 > Original viewmodel_fov number? ;p. Well there's the world models command, but rocket launchers shake around like mad in there, so it may not be the best. idk if it works still bc i use no viewmodels. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. After all they fixed the bottle breaking model. is this what you need? Another option is using yttrium's mod on only the original but this will require preloading on every tf2 restart and will remove the entire original viewmodel I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. After nine years in development, hopefully it was worth the wait. It basically replaces your viewmodels with the ones seen by everyone else. I have viewmodels off, but I plan to play with viewmodels on. When i play soldier with the original, 270. I know this is possible because in the past I had a key bind for it than replaced it on accident with something else. Also included are consistency edits … Well, years have passed, but we can keep dreaming, right? i was going to help you but i saw that crosshair and the hud and the map and im out. After nine years in … I do not know of any other way of doing it, I'm pretty sure you can do some very clunky hud editing to make a hud element that makes that part of your screen have no viewmodels. Is there any way to have the viewmodel of the Original look like the viewmodel for stock RL? It is a pack of visual fixes for TF2, to be sent to Valve. The rockets of the Original come out of the middle-bottom part of the screen. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. [quote=Fire]honestly i dont see the problem you have, could you explain it further? Steam: Forgot it. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Terrible Tactics, OZF 29 Open UPP: from gosford vs. [HK香港人], RGL S4 W6A: froyotech vs. So it would only be a visual change. Witness Gaming / froyotech vs Corsia, DreamHack TF2 Community Clash - 14-15th Nov 2020, RGL-D1 S4 W7A: MILKIES vs Kronge Realm Off-White. It is recommended to be installed on a blank TF2, without any prior configs installed. How do i fix it? A. Need help D: Thanks I perform better with the original, but the viewmodel messes me up. This will make your Original look like this but as other people have noted, there will be some janky-ass animations and model clipping. Press question mark to learn the rest of the keyboard shortcuts. I know that there are probably tons of threads asking this but all i can find is 9 year olds showing you how to set your viewmodel fov to 90. When i play soldier with the original, 270. is the command to set your viewmodel fov if youre looking for that. i said that thats what i found when i searched for how to fix my problem. Cookies help us deliver our Services. What i mean by broken viewmodels is stuff like this https://imgur.com/gallery/3Z06ZFP, http://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix. As do hitscan weapons. Team Fortress 2 Fixes & Enhancements Collection. I definitely remember a guide on tftv in the past, but I couldn't find it anymore. It is very similar to the element that enables transparent viewmodels. The rocket from the stock RL comes out from the right side of the screen. the hand on the left side is a part of the original's viewmodel and can only be 'fixed' by using a lower viewmodel fov. ×This tool will overwrite all of your binds. To be fair, melee weapons already 'attack' from the middle of the screen. Is there any way to have the viewmodel of the Original look like the viewmodel for stock RL? Not a subjective "overhaul" texture pack, but is intended to fix visual issues and revert not performance-related visual downgrades. I have viewmodels off, but I plan to play with viewmodels on. is there something to put in the custom or cfg folders to make it invisible? Press question mark to learn the rest of the keyboard shortcuts. If … Basically a box on that spot that removes that part instead of transparent. Ye, annoying AF. Figured I would put it here because it's TF2 related. Looks like you're using new Reddit on an old browser. I hope that the TF Team will notice someday and bother to fix. honestly i dont see the problem you have, could you explain it further? The FIXES list contains textures, models and sounds that fix something broken, unused, or of disturbingly low quality.